using Engine;

namespace Game
{
    internal class MatrixUtils
    {
        public static Matrix CreateScaleTranslation(float sx, float sy, float tx, float ty)
        {
            return new Matrix(sx, 0f, 0f, 0f, 0f, sy, 0f, 0f, 0f, 0f, 1f, 0f, tx, ty, 0f, 1f);
        }
    }
}
